Shadows Over Rochester

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Pre-game Pow Wow

Next session (Monday, Dec. 21) we will likely complete said current adventure. Shadows of Atlantis starts off in Vienna, then moves to the four corners of the earth. It is built so that there are 3 parts, each a campaign in their own right. So said, you will have the option of sticking with one character (provided it survives) or building up to 3 (or more if you are careless).

The one thing I will insist upon will be that each of you will have connections or relations with AT LEAST one other character. This can be a husband/wife pairing (both from different cultures, if you’d like), child/parent, school chums, colleagues, business associates, teacher/grad student, grandparent/grandchild, nurse/matron, body guard/servant/master, CEO/lacky, secretary/business owner/politician, lawyers, musician/conductor/3rd violinist, a troupe of actors, a military squad, etc.

Start thinking of ideas for characters you would like to design. Military characters are not essential to the plot, but someone who can fight or has enlisted always comes in handy. Professors and knowledgeable characters are also helpful—they have a set of skills. I would prefer if you discuss the kind of character you are making so that all of you don’t have the same skills—this will leave you unable to do several things. If everyone has a high occult/library use/Cthulhu skill but low fighting skills you leave yourself open to weaknesses and missing clues based on skills like credit rating, bargain, psychology, etc.

Anyway, think about what you want to play. Choose something you’ll enjoy as you will be using the character for a while.


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